SWTOR's first major game update is now live! The updates goes under the name ‘Rise of the Rakghouls’ and features a number of additions to the game, including a brand new Flashpoint titled ‘Kaon Under Siege’ and an expansion to the ‘Karagga’s Palace’ Operation that more than triples its size!
In addition to the new playable content and new item sets that you can acquire, Game Update 1.1 includes a number of bug and other various fixes which you can see in detail in the Game Update 1.1 Patch Notes below:
General
* Anti-aliasing is now available and can be enabled in the preferences menu.
Classes and Combat
General
* Healing caused by crowd control abilities no longer generates threat.
* Tooltips for abilities modified by skill points now display correct damage values.
Guard
* This ability now transfers to a new friendly target without requiring deactivation on the previous target.
* Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
* A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character
* if they leave Guard's range.
* The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met.
* Using character rotation keys no longer breaks a character out of cover.
Taunt
* A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.
Jedi Consular
* Project: This ability no longer shakes the screen of onlookers.
Jedi Shadow
* Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
* Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
* Slow Time: This ability's damage has been increased by 15% and it now slows the movement speed of all affected targets.
Jedi Knight
* Force Leap: This ability no longer functions on Portable Holo Dancers.
Jedi Guardian
* Enure: This ability’s cooldown has been reduced to 1.5 minutes.
* Force Push: Now finishes the cooldown on Force Leap.
Bug Fixes
* Force Stasis: This ability is now correctly an instant ability when both
* Stasis Mastery and the 2-piece PvP set bonus are present.
* Plasma Brand: This ability’s tooltip now properly reflects the damage it does. Its damage has not been adjusted.
Sith Inquisitor
Sith Assassin
* Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
* Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
* Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.
Sith Warrior
* Intercede: This ability no longer functions on Portable Holo Dancers.
* Shatter: this ability's tooltip now correctly reflects its damage; damage from this ability has not been adjusted.
Imperial Agent
Bug Fixes
* Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.
Sith Juggernaut
* Endure Pain: This ability’s cooldown has been reduced to 1.5 minutes.
* Force Push: Now finishes the cooldown on Force Charge.
Bug Fixes
* Force Choke: This ability is now correctly an instant ability when both Force Grip and the 2-piece PvP set bonus are present.
Bounty Hunter
General
* Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.
Smuggler
* Flash Grenade now has a 60-second cooldown.
Scoundrel
Sawbones
* Accomplished Sawbones: The tooltip now reflects the actual healing bonus of 10/20/30%.
Scrapper
* Underdog: The tooltip for this skill has been re-worded to clearly state which abilities are modified.
Dirty Fighting (Shared Tree)
* Rough and Tumble: This skill now properly reduces the cooldown of Wounding Shots.
Companion Characters
General
* C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
* The Carbonized Stream companion ability no longer breaks prematurely.
Companions
Kira Carsen
* Fixed an issue that caused players to be unable to progress in Kira's affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.
Ashara Zavros
* Ashara’s Force Burst ability has had its damage increased.
* Ashara now animates correctly when using dual wield attacks.
Jaesa Willsaam
* Fixed a bug that could block marriage dialogue options with this companion.
Bug Fixes
* Companions will now sell trash items when requested, regardless of group size.
* Companion healing abilities no longer apply a permanent green effect on the character.
* Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.
* Companion abilities that have been disabled by the player no longer toggle back on when the companion is re-summoned.
* Corrected an issue that caused the indicator that a companion wants to talk to you to disappear.
* Companions no longer need to be re-summoned after selling trash items if the player mounts a vehicle after dispatching them.
* Traveling from a Contested Area to a Contested Region now causes companions to be unsummoned correctly.
Crew Skills
Artifice
* All mod type item modification schematics have been removed from the Artifice trainer. These schematics were invalid, and could not be used if purchased.
Biochem
* All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use.
* The Exotech Medpac is now named “Exotech Med Unit.” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Use of this item now requires 400 Biochem.
* The amount healed by Rakata Medpacs has been reduced. This item now additionally increases maximum health briefly. Use of this item now requires 400 Biochem.
Cybertech
* Wynz-Tek grenades now require 400 Cybertech for use.
* Wynz-Tek Grenades have had their damage reduced to bring them more in line with grenades of similar level.
* The Wynz-Tek Firestorm grenade’s damage has been reduced to bring it in line with grenades of similar level. It now deals damage every 3 seconds over 12 seconds.


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