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heres some jedi consular info as well

The Jedi Consular utilizes a Force system similar to mana. Force regenerates slowly in combat so if going into a fight it is wise to make sure you have a lot just for safety. You start the game with two Melee attack abilities (Saber Strike - [Deals weapon damage spread across a flurry of 3 melee attacks. Range: 4m] & Double Strike - [Strikes the target twice. Each hit deals weapon damage. Range: 4m, Force: 25.]) and a Ranged Force ability (Project - Throws debris at the target, dealing kinetic damage. Standard and weak targets are additionally stunned for 3 seconds. Range: 10m, Force: 45). You also start with a buffing ability of "Force Valor" (Increases the target's Strength, Aim, Willpower and Cunning by 5% and internal and elemental damage reduction by 10% for 60 minutes. If the target is a party member, all other party members are also affected). The Jedi Consular's final starting ability is "Meditation" - Allows you to pause and meditate to restore your health and Force. Damage causes this effect to end prematurely. Cannot be used during combat. You should always use "Meditation" to be fully healed before every battle, so you are less likely to be defeated. It is usually best to start with the ranged Force ability on mobs because you might be able to get a second or third cast off before any damage is dealt to you.